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Purdue Fantasy ClubAQ: Jaern
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"need adventurers to help prevent a global disaster"

Played June 6, 2015, run by Dan Weller.

Synopsis

Adventurers were hired by poet and van kleiss to try and prevent Crazy-Lee from coming to jaern and messing everything up. They were told that Poet had found an artifact older than lees power sources, so it should still be able to affect him. Its water from the river of life, and it has the power to cure all ailments, mentally, physicaly, or soulfully or spiritually. Adventurers took the book to find it and set off. By analyzing it, they were able to identify that there might be an entrance deep beneath the ocean. Long story short, they found it. Inside the cave system, the encountered a single animated skeleton guarding the door, and easily destroyed it. it disappeared into a pile of white ash before creating a glowing crack in the ground and vanishing. they continued on, finding different rooms, and there seemed to be a pattern to the torches in the hallways. (it was depicting the history of AQ club, with people coming and going, and reworks of everything). At the end, they found the river, and some people drank from it, gaining more life to them. upon leaving the cave, they realized they had been in there a long time, and that Lee had already made it to Jaern and shut down Orus and Ra. They rushed back to Poet, and delivered the water, which is when next game starts to save Jaern.

The party

  • Deus
  • Katarina weretiger/wolf torite (used to be known as Talvia)
  • Mikes Raite